AAR: The curtailed saga of Baconcroft

Time for another impromptu game of The Quiet Year! Much like last time, I offered it into a roll20 session when we realised we didnā€™t want to continue a campaign without one of the players. Steampunk guinea-pigs need water and coal.. ...

AAR: Penguins are cute

Tried having a quick game of The Quiet Year due to a last minute cancellation in a regular game. I normally like planning ahead, even a ā€œno prepā€ game, so this is a big deal for me. Can I actually just set up a game and go? Well, yes! šŸ˜Œ Player: Is this game dark and miserable? Me: No, someone told me they played as meerkats in a zoo. Itā€™s as light or as dark as you want. Behold the tale of the brutal religious civil war of the penguinsā€¦ šŸ§šŸ§šŸ§ ...

AAR: Blood for the blood god

The Quiet Year is a sort-of-coop map-drawing and story-telling game. You use a deck of cards (special printed deck or thereā€™s a lookup table for a normal playing card deck) to draw events, and use them to tell a story. I say sort-of-coop, in that itā€™s more like Roman consuls where each day/month it would swap who was ā€œin chargeā€ rather than agree or compromise on a single coherent course of action. In fact youā€™re explicitly not supposed to actually talk through each event together and agree it. You draw on the map the result of each event to build a recording of the story, and you can start building projects to fix the problems beset by your tiny community. The events are things like: An old piece of machinery is discovered, broken but perhaps repairable. What is it? What would it be useful for? As the seasons turn towards Winter, they get darker: The weakest among you dies. Whoā€™s to blame for their death? There are other better reviews, and I donā€™t really want to do that here. Although I suppose this is a small review of the roll20 module that I used. ...