A drawing of a crown and some historic weapons, with a floral regal background

AAR: Mo' Zen, mo' money, mo' problems

This continues a long-form campaign, Zen and the Art of Caravan Maintenance. Emmett & Joshua are exploring a brand new mystery island in the Cirle Sea. They’ve landed with Spiral and his servant, and are in an abandoned village. Strange and wondrous things exist here, but the only person is Tim, who thinks they’re the other side of the Circle Sea. He’s also reporting being chased by mysterious creatures. ...

A line drawing of a man and young girl in a small boat without oars, hailing a larger boat

AAR: Zen on the Island

This continues a long-form campaign, Zen and the Art of Caravan Maintenance. Emmett & Joshua are exploring a brand new mystery island in the Cirle Sea. They’ve landed with Spiral and his servant, and are in an abandoned village. ...

What I want to play next: September 2023

The year tradition continues - time for another round of “what I want to play next”! So, good news, I managed to play The Black Hack, I’ve been using it in my UVG campaign. Admittedly, not playing quite as written (as it’s bodged over UVG 1e rules), but I’m still counting it. Bad news, three of these haven’t changed from last year. CY_BORG. Last year I said I wanted to buy it, and, uh, well I bought it....

Map of a small island, with a town marked at the top, mountains in the middle, and a forest to the bottom

AAR: Anchors Aweigh in the Circle Sea

This continues a long-form campaign, Zen and the Art of Caravan Maintenance. Emmett & Joshua want to sail away to a mystery new island in the Circle Sea. They’re going to see if a friend will take them. ...

Line drawing of a sword, a metal jug, and some cups, one spilled

Liches Wot Lunch: my work lunchtime D&D campaign

For the last ten months I’ve been trying to run a tabletop RPG at work over lunch. Specifically, a small group of people, 45m sessions, weekly. I did not think it would be easy. It was not easy. ...

A fairy lies in a floating clam which is inscribed ACT I

AAR: Nautical hankerings in Violet City

This continues a long-form campaign, Zen and the Art of Caravan Maintenance. Emmett & Joshua are back in Violet City and looking for excitement. Or a boat, at least. ...

Two shifty men, one in a crown look like they're plotting murder on someone looking sad the other way

AAR: Ultraviolent Grasslands

This continues a long-form campaign, Zen and the Art of Caravan Maintenance. Emmett & Joshua are seeking ancient truth in the scrolls of the Lime Nomads, in a pink Routemaster autogolem. Joshua wants to cross the Final Barrier and be able to raise the dead. ...

A man with a donkey's head, with faeries around him.

AAR: Armadilloid Attack

This continues a long-form campaign, Zen and the Art of Caravan Maintenance. Emmett & Joshua are seeking ancient truth in the scrolls of the Lime Nomads, in a pink Routemaster autogolem. Joshua wants to cross the Final Barrier and be able to raise the dead. Currently they’re transporting a sacred relic to the holy Village of the Lavender Cliffs in the Nomad Steppes. ...

Line drawing of thre men drunkenly toasting their cups.  They are fancily dressed.

AAR: Shooting the breeze with the Pine Clan

This continues a long-form campaign, Zen and the Art of Caravan Maintenance. Emmett & Joshua are seeking ancient truth in the scrolls of the Lime Nomads, in a pink Routemaster autogolem. Joshua wants to cross the Final Barrier and be able to raise the dead. And they’ve found the Pine Clan and saved it from a megavome. ...

AAR: The Vome-mother

This continues a long-form campaign, Zen and the Art of Caravan Maintenance. Emmett & Joshua are seeking ancient truth in the scrolls of the Lime Nomads, in a pink Routemaster autogolem. Joshua wants to cross the Final Barrier and be able to raise the dead. If only they could find the Pine Clan? ...