A technical numbered diagram of an unexplained swirly thing. It is round with an axle.

AAR: These are not the droids you're looking for

This continues a long-form campaign, Zen and the Art of Caravan Maintenance. Emmett, Joshua, and Zalephona are now cattle ranchers, all seeking a quiet change in career for various reasons. They’re driving buggalo from Emerald City to the Porcelain Citadel. Having picked up Phonie in a grimy rest-stop on the Low Road and the High, the caravan proceeds to Potsherd Crater to deliver their mysterious cargo. Now with a baby buggalo called Junior and a steppe hound called Rufus. Spoilers: Junior gets petted. 🤫 ...

A violin and full mug of beer rest on a book titled CASH

AAR: A new friend

This continues a long-form campaign, Zen and the Art of Caravan Maintenance. Joshua and Emmett are now cattle ranchers, both seeking a quiet change in career for various reasons. They’re driving buggalo from Emerald City to the Porcelain Citadel. Or at least they were, now they’re heading away from the Citadel, with a mysterious box, on the promise of a favour from the Matriarch of the Pine clan. This week: a 🧙 joins the party. ...

AAR: The Matriarch's Favour

Wood engraving in "Andersen's Fairy Tales", by Hans Tegner This continues a long-form campaign, Zen and the Art of Caravan Maintenance. Joshua and Emmett are now cattle ranchers, both seeking a quiet change in career for various reasons. They’re driving buggalo from Emerald City to the Porcelain Citadel. Now on the Lime Steppes, the Matriarch of the Pine clan is asking for a favour… Do ya like dogs? ...

View of a mostly Gothic church devoid of transept, people hang around outside

AAR: That's enough fun

This continues a long-form campaign, Zen and the Art of Caravan Maintenance. Joshua and Emmett are now cattle ranchers, both seeking a quiet change in career for various reasons. They’re driving buggalo from Emerald City to the Porcelain Citadel. Currently they’re in Violet City, hanging out with some Lime Nomad pilgrims, after irritating some lovable street-life. More drugs, some commeuppance. ...

AAR: Welcome to Violet City

This continues a (hopefully) long-form campaign, Zen and the Art of Caravan Maintenance. Joshua and Emmett are now cattle ranchers, both seeking a quiet change in career for various reasons. They’re driving buggalo from Emerald City to the Porcelain Citadel Last session they were approaching Violet City, and had resolved to kick back and explore for a week. ...

AAR: Zen and the Art of Caravan Maintenance

Time for a new game. I want to run Luka’s Ultra Violet Grasslands again, but I just don’t quite understand his SEACAT engine, so I’m going to use Black Hack for that1. We’re going to make a travelogue in the Vastlands! Joshua and Emmett are now cattle ranchers, both seeking a quiet change in career for various reasons. They’re driving buggalo from Emerald City to the Porcelain Citadel We had a Session Zero and talked about the kind of game the three of us wanted to take part in, and we all wanted something pretty chill. Violence should be largely avoidable (minimal surprise ambushes!) Not too grim (some of Luka’s flavour-text is being elided) Enjoy the ride, we’re thinking of the Westerns we like and Zen and the Art of Motorcycle Maintence ...

AAR: The One Ring 2e

This was a game I played in rather than ran for once! It’s a published adventure in both The One Ring (and Adventures in Middle Earth) 1e, now updated to 2e. So unlike normal, I’ll skip the story. In AiME it’s To Dungeons Deep in Erebor Adventures - for TOR 2e it’s been lowered in difficulty of enemies considerably, but otherwise is identical. Thoughts The good stuff: It’s great being in LotR again - I don’t know why I like playing games in Tolkein’s world. I guess it’s the fact that you can stitch in eurofantasy around the cracks and it’s pretty easy to cover things up. Or just quotes from the film! Stances add a bit of interest to combat, and encourage some Saxon shield walls. Characters can be in Ranged combat (or fleeing) or various levels of aggression in melee, effectively giving you 5e-style Reckless Attacks A bit less cruft than 5e (AiME), less hammering the square 5e peg into a round hole The bad stuff: ...

AAR: Sciencefantasy meets Game of Thrones

TROIKA! It’s just fun to write down. The caps and the exclaimation mark are part of the name, even. It’s a silly game of nonsense lands and people and animals. I think of it as a less-complicated version of Hypertellurians - you don’t have a crazy selection of powers, or stat damage across three stats. Instead, scatter a couple of points across Skill, Stamina, and Luck, and then pick or roll a background. Backgrounds are things like Befouler of Ponds or Questing Knight rather than “urchin”. They give you some belongings and some skills; like spells or the ability to fight, scry, or dive. Like a very light class. So, I had a single session to fill, and I thought this would be a perfect pick. I’ll just run a lightweight pointcrawl across a city for a bit, what can go wrong? DEAAATH! That’s what. ...

AAR: DELVing into my backlog

Here’s DELVE, which describes itself as a solo map drawing game. Clearly I have a theme of map drawing games, but the others have been co-op games and this one is not! It’s almost a turn-based city-builder. ...

AAR: Ex Novo

(Whoops, forgot to publish this!) Finally got round to playing Ex Novo! Like The Quiet Year, you’re telling the story of a settlement. This time though, that settlement can be large or small, and take place over many many years. We ran it for a small town on the edge of a slightly-more-magical Roman empire. The map of Lignatis ...